VIP Coordinator

It’s the end of an era at Disneyland Park’s Tomorrowland as the fan-dubbed “french fry” rocks that flanked the entrance are currently being removed.

At first, we believed this to be simple pathway work, but behind those walls are excavators hard at work removing the rock work that’s been there since the late ’90s remodel of Tomorrowland.

Disney officials have confirmed that the rocks are in the process of being removed along the north side of the Tomorrowland entrance, and the marquee sign that says “Tomorrowland” has already been removed. The remainder of the rocks will be taken out in a slow process over the coming months, according to officials.

The rock removal has been attributed to Project Stardust, an park-wide effort to improve the guest experience across the park, leveling out sidewalks and improving on areas where uncomfortable bottlenecking tends to occur, which was the case for this Tomorrowland entrance.
Currently, they’re only working on one side of the rock formation, with still a ways to go before they can move over to the other side. We’ll keep you updated on this project.
VIP Coordinator

the organization known as Hydra is continuing to leak the super-secret plans for the Marvel-themed land at Disney California Adventure! First it was the Spider-Man ride vehicles, then the W.E.B. Suppliers Spider-Man shop. We’ve even seen the plans for the Ant-Man Microbrewery and the entire layout of the Avengers’ west coast campus. Now it’s time to take a look inside of W.E.B. facility that houses the Spider-Man web-slinging attraction:

The queue will be a tour through the W.E.B. facility, with lotas of displays to look at. To the left, we see a display all about the “Slinger”, the “Superpowered Autonomous” vehicle we will be riding in for this attraction.

Above we see a pre-show room, the home of some eccentric engineers or scientists apparently. Notice the crane game machine on the left, as well as a few Spider-Bots hanging around.

Of course, we have already showed you the above art of the loading area with the Slinger vehicles awaiting guests. Now we board the ride and take a look at some of the ride scenes…

A ship or plane of some sort is crashed through the wall in this scene. We also can see Spider-Bots caught up in some webbing.
A turn down the hallway reveals more Spider-Bots and more industrial setting.

The art we’re showcasing doesn’t really show much in the way of moving props (we’re getting Ant-Man and the Wasp Nano Battle vibes, which is not a good thing), but this may have something to do with the 3-D augmented reality technology rumored to be applied to the ride vehicles themselves. Sparking from various places does indicate that something has gone wrong and that some villain may have infiltrated the W.E.B. facility.

What kind of trouble will we get into in the Paint Bay?

Well, all the paint on the floor seems indicate at least a little bit of trouble. Notice the multiple Marvel references in this scene to Pym Technologies, SHIELD, Stark Industries, Black Panther, and more.

A darker area of the ride features a reference to Pym Technologies.

Guests will exit past an Avengers logo on the wall.
Hopefully we’ll be learning a lot more about this ride at the D23 Expo in just a few days time.
Cutting-edge technology and Victorian-era magic tricks created one of Disneyland’s most popular attractions

The Haunted Mansion was never supposed to be a ride.
The iconic Disneyland attraction, which turns 50 today, was first conceived as a walkthrough tour—somewhere between a carnival’s house of horror and a visit to San Jose’s spectacular Winchester Mystery House. Its development took nearly 20 years, and plans for the project changed constantly as designers fought over what park visitors might find within the walls of the neoclassical estate.
The mansion didn’t open its doors to visitors until three years after Walt Disney’s death. But the finished product successfully merged then-cutting-edge technology with elegant smoke and mirrors techniques from a bygone era—paving the way for the modern haunted house.
A preliminary haunted house sketch was included in plans for Disneyland as early as 1951, when Walt Disney still envisioned his theme park as an extension of the company’s Burbank headquarters.
But by 1955, when the park actually opened 40 miles south in Anaheim, plans for the spooky attraction had been set aside as Disney’s designers struggled to complete a far more ambitious project than the modest 16-acre campus originally proposed.
Disney’s “imagineers” returned to the project in 1957, and a prospectus for the attraction drawn up that year shows a spooky-looking antebellum manor, fronted by a cemetery.
But Walt Disney, who worked harder than nearly anyone to sell Americans on a rosy vision of the nation’s valiant history and exhilarating future, didn’t want a dilapidated remnant of the Old South in his shiny new theme park.
At Walt’s insistence, an immaculately maintained manor house—inspired by a now-demolished early 19th century residence in Baltimore—was erected in 1963, amid construction on what would become New Orleans Square. A cryptic sign in front notified guests that “post-lifetime leases” were available for deserving ghosts.
For the next six years, the mansion was simply one of Disneyland’s many curiosities. Park visitors could only walk by and marvel at the home’s impressive columns and cast-iron grillwork.
In the meantime, ride designers bickered about what to put in the park’s haunted house, and whether it should actually be scary.
By 1965, when Disney himself previewed the attraction in a television appearance, longtime Disney animator Marc Davis had already drafted prototypes of the recognizable stretching portraits that greet riders before boarding and set the tone for the attraction’s macabre, but ultimately silly spirit.
(The ride’s spookier potential can still be glimpsed in the somber, empty backgrounds designed by Claude Coats.)
When Disney died in 1966, the mansion was still being planned as a walkthrough experience. As imagineer Rolly Crump recalled in a 2005 interview, visitors would be escorted through its rooms by a “ghost host” who would provide a backstory for the house’s mysterious hauntings.
This format would allow for meticulously timed illusions, impossible to pull off with guests moving through the attraction on a track. Crump and fellow designer Yale Gracey devised a series of clever apparitions to enthrall guests throughout the experience. Most of these relied on an old trick used by magicians and hoaxers of the Victorian era.
Called Pepper’s Ghost, the illusion is carried out through careful positioning of glass sheets and light sources. The effect would have allowed costumed performers to pop up amongst guests, appearing as ethereal spirits.
But after Disney’s death, as Crump tells it, the company became more concerned with accommodating the growing throngs of people flocking to its theme park than enthralling them with uncanny magic tricks.
In 1967, Disneyland unveiled a new Tomorrowland ride called Adventure Thru Inner Space. The imaginative attraction, which ended in a bizarre sales pitch for sponsor Monsanto (then manufacturing the Agent Orange used to devastating effect in the Vietnam War), was the first ride to make use of a brand new conveyance system, dubbed the Omnimover.
The mechanism carried guests around in small, partially enclosed vehicles affixed to a circular track. Based on transportation technology developed for the 1964 World’s Fair, the Omnimover—like a ski lift—could run continuously without stopping. Because the cars were attached to the track, it was impossible for individual vehicles to break down.
The system was a natural fit for the Haunted Mansion, largely because of the pod-like shape of the cars. The vehicles, which ride designers began calling “doombuggies,” naturally direct the vision of passengers to what’s in front of them. Because it’s impossible to see what’s behind the car, lights and staging areas could be hidden from sight.
The Omnimover is also a people-carrying powerhouse. Every hour, the Haunted Mansion can accommodate more than 2,500 riders. That’s nearly 1,000 more than Disneyland’s newest attraction, Millenium Falcon: Smuggler’s Run can carry.
Its high capacity is one reason the Haunted Mansion has made it to 50 years; because it can handle so many riders, lines are generally tolerable even at the park’s most crowded times.
But the ride’s popularity is also clearly linked to its signature blend of spooky and silly spectacles—carried off through a mix of high-tech and old-fashioned methods.
Another innovation imagineers cooked up for the 1964 World’s Fair was audio-animatronic technology, which synchronizes the movement of robotic models to sound effects or a musical score. The technique allowed the Haunted Mansion’s “Grim Grinning Ghosts” to move in synch with the ride’s music, and to pop out in time to be seen by passing riders.
But the attraction’s most memorable effects are created through the 19th century tricks of light that enchanted the mansion’s designers early on in its creation. The ghoulish apparitions in the mansion’s ballroom, as well as the hitchhiking ghosts that appear alongside riders at the end of the ride are accomplished through use of the Pepper’s Ghost technique.
Put simply, models hidden offstage are bathed in light, which bounces off reflective glass, creating a projection of the figures visible to riders.
The ride’s success not only helped to cement Disneyland’s status as Southern California’s premiere tourist attraction—it paved the way for the sophisticated haunted houses that pop up throughout the nation every Halloween.